#include "stdafx.h"

#include "Input.h"

void Input::update(float deltaTime)
{
	//TODO capture input
}
	
bool Input::keyPressed(const OIS::KeyEvent &arg)
{
	return false;
}
bool Input::keyReleased(const OIS::KeyEvent &arg)
{
	return false;
}
	
bool Input::mouseMoved( const OIS::MouseEvent &arg )
{
	return false;
}
bool Input::mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
{
	return false;

}
bool Input::mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
{

	return false;
}